RECAP: Estelle Was All Out of Bubblegum
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| <3 |
As the group reports
to Aina, she receives a dire phone call (yes, there are wired phones in this
world) that Cassius’ entire ship disappeared and hasn’t been spotted since.
[Prologue END]
Chapter 1: Disappearance
of the Linde
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| </3 |
The two descend the
tower, rendezvous with Schera, then determine that their first course of action
is to travel the route Cassius’ flight took on foot, as all flights to and from
Rolent are closed. The group take a moment to say their goodbyes to the people
of Rolent (picking up a minor errand from Father Divine in the process), then
set out for Bose. As the group enters the Verte checkpoint between Rolent and
Bose, they are warned by the guards to exercise discretion when investigating
Bose, but are not told why. They decide to table the issue and continue their
lengthy journey across the roadside. Along the way, they run into Grant, a
fellow Bracer from the Bose branch who advises the group to visit Lugran and
also warns against investigating too conspicuously.
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| Joshua Bright: circumventing exposition limitations since 2002 |
There they meet
Lugran, overseer of the branch, who finally sheds some light on all of the
secrecy by telling Estelle and co. that the Bose army has set restrictions on
public information, and that their leader, General Morgan, hates bracers for
jurisdictional reasons. This loathing has also led the army to restrict Bracer
movement preventing them from completing many of the local work. Estelle does
not like General Morgan. Lugran, also informs the team that the mayor is
still interested in offering missions to the Bracers and wants them to conduct
an investigation of the missing airship separate from the army. Estelle and
Joshua thus transfer their guild status and begin their investigation by collecting more information from the mayor.
Curious Cases
Prologue evaluation time! I can finally understand why
people claimed that the prologue was a bit slow. Not much relevant to the main
plot actually happened. Or rather, the prologue both set up and resolved a
number of plot threads (Estelle and Joshua’s bracer test, mine cave in, septium
ore theft) making them appear inconsequential in the grander scheme of the those that remained (for now). However, it also left a fair few open for the rest of the game to
unravel: The Capua family, The Linde’s disappearance, The device on Esmeldas Tower,
Joshua, The News Press – actually, scratch that last one. I’ll bet that the “scoop
of the century” is the Linde’s disappearance.
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| Hooray! Exploration explicitly built into the story! |
Now, you might have noticed that the above description sounds awfully
similar to The Legend of Zelda games.
However, in no way is this an endorsement of that god-awful franchise. Unlike
in Zelda progress in the game isn’t a
hurdle in and of itself; one is told exactly
how to move the plot forward, and are instead given reasons in the form of sidequests
and quartz NOT to progress as quickly as possible. This dynamic thus incurs the
feeling that all time spent is valuable (as something is always gained) as opposed
to in Zelda where all time not spent
advancing the plot or acquiring collectibles is wasted. In short, the gameplay structure
was absolutely brilliant.
In terms of gameplay, I finished the prologue slightly
overpowered with Joshua and Estelle both unlocking their third slot (which I’ll
explain more in-depth when I have more quartz to fool around with) putting them
in the same tier as Schera. It’s also worth noting that while I completed all
of the side quests in the prologue, I was still only one level higher than the
average level I gleaned from a Gamefaqs guide. So, the game’s leveling system
seems to have a means of self-balancing, perhaps to circumvent the need to
implement difficulty options; diminishing returns and what-not.
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| I guess she's still working on her evil laugh |
I must admit, it’s a bit odd to talk about a game that is
still in progress, without knowing how all of the pieces fit together. Although,
it is telling that I am actually somewhat reluctant to continue the game because
of how spectacular the Prologue was. However, the game must go on, and my
curiosity has been piqued in more ways than one. I didn’t open any treasure
chests during this session, so here’s one of the runner-ups from the last time.






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