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Monday, July 6, 2015

BONUS: The Literature of Liberl



It shouldn't be any surprise that the Liberl police department
is more progressive than that of contemporary America
By now it’s clear that Trails in the Sky was a bit ahead of its time in terms of world design - NPCs casually move towns of their own free will, the world has a past that characters constantly reference, the political structure of each town and overarching kingdom are on display, etc. So, I wasn’t too surprised to see that there were various forms of literature littered throughout the game that contribute to creating Trails’ organic world. For the most part the reading within Trails falls under three catagories: There’s The Liberl News, which is the weekly newspaper that Nial writes for. Carnelia a novel broken up into ten parts (if my gamer senses are to be trusted), and lastly other books which characters will specifically refer to during the main story.

At the moment, I have the first six chapters of Carnelia, six editions of the Liberl News, and a book about the “truth” of the Hundred Days War. Since I’m guessing this is about half of the in-game literature (based on my being a little over half-way through the game) I figured that now would be a good time to examine how the literature of Liberl is shaping up thus far. I won’t be talking about the book however, since the theory it proposes isn’t relevant to anything yet.


The Liberl News

Each entry in the Liberl News is around eight in-game pages (two-and a-half real world novel pages) long and – much like a real newspaper – goes over local and nation spanning events. Since the news is written from the perspective of the reporters who carry their own political opinions, main articles typically end up slanted in favor of the governments various law enforcement agencies. This, of course, lines up with the in-game characterization of Nial who is a huge fan of Colonel Richard and 
his department.

I'm 73% certain that Dorothy is actually a lich
as only black magic could've gotten these
impossible camera angles.
Main articles aside, the news also mentions smaller local events that coincidentally seem to always be relevant to wherever the bracers are at that point in time. Since the bracers always enter a new area just as a news-worthy event is breaking, this doesn’t necessarily cheapen the “authenticity” of the paper itself. But, seeing all of the smaller in-game touchstones back to back emphasized how most of the action in the world seems to follow the bracers. It’s all a little too coincidental for my tastes, but perhaps the newspapers’ local news is only written for each location where it’s sold. Possibly. Either way, I appreciate that I can view an alternative perspective of the story’s events within the game itself, instead of having to scour online forums.

Carnelia

In this novel, a young man works as a courier for an unsavory older man in Grancel. Because of the young man’s less than legal line of work he supposedly goes by many names, but for the sake of the narrative we refer to him as Toby. While riding a train during a seemingly standard delivery job, Toby meets a young sister named Carnelia whom he gains a bit of an affinity for. However, before the novel can adopt any romantic undertones, just as Toby is leaving the train, Carnelia restrains him and flings him into a band of thugs who were waiting in ambush. She then drags him to his feet, and runs with him to the nearest lodge. There she explains that Toby is being pursued by a ruthless mercenary company named the Jaeger Corps because of the package he’s carrying. That same day, bracers enter the lodge and interrogate Toby. During the interrogation, they explain that they are looking for Carnelia who is an ex-Jaeger Corps member and wanted fugitive. They also take a look at what he’s carrying, but can’t quite figure out what the strange object is. The next morning, Carnelia is nowhere to be found, but Toby and the bracers are ambushed by another trio of Jaeger corps members, one of which Toby flings out the lodge’s second floor window with an air based orbal art.

Annnnnnnnd that’s as far as I’ve gotten thus far. I’m finding the story surprisingly enjoyable, at least as a side-venture from the main game. It too remains consistent with the game’s attitude towards female characters – that significant actors should be wholly competent – without weakening anyone else to compensate. It also provides some insight into how the technology of Trails in the Sky affects the everyday lives of NPCs and even emphasizes that the people of both Liberl and Erebonia bear no personal ill-will towards each other – further deepening the mystery of the Hundred Days War’s origins. However, the novel has some issues with exposition.

Due to the spatial limitations of each chapter, the writers have a very small amount of word real estate that they can allot for exposition. Unfortunately, while they do occasionally paint very concise word pictures of the environments, more often than not they don’t quite seem to know what to include. For instance, while on the train ride, the authors describe the mechanical process of the train stopping for about two sentences. While this was a good way to say “the train stopped” while simultaneously explaining how one bit of orbal technology works, the exposition is far too lengthy relative to the story’s content and could have achieved a similar result in far fewer words. What’s worse is that this description is offered almost verbatim twice, cheapening its value and further eating into the word budget.

That niggle aside, the story is engaging enough to hold my interest, at least and absolutely is absolutely worth collecting as the game goes on for its sake alone (though there is some physical compensation for doing so, if you have a grudge against books).

---------------

Now, I sort of guessed that the in-game writing would at least help flesh out the world in little ways, like explaining how some of the in-game technology works or filling players in on the goings on of other towns outside of the bracers’ reach. But, what I did not expect was for the in-game writing to actually heighten the drama of the plot by introducing actors and items before they appear within the narrative.

Prior to the giant airship ending the daring boat chase in chapter 2, the Liberl news actually introduced the ship – called the Arseille BTW – all the way back in chapter 1, and explained its capabilities. If I had actually been reading the newspaper all this time instead of assuming Nial was terrible at his job, I would have been even more impressed by its arrival, and definitely would not have referred to it as a potential deus ex machina in the previous post.

Boy, Nial even interviewed the dragon guy?
That's some damn fine reporting, good sir.
Additionally, the Jaeger Corps was also mentioned in the newspaper just prior to meeting the black-clad men in chapter 1, and was brought up again in Carnelia just prior to interacting with them in chapter 2.  I’m (naturally) assuming that the mysterious assailants are actually Jaeger Corps members, but that’s what’s fascinating: had I not read the in-game literature, I wouldn’t have even heard of Jaeger or been capable of drawing connections between them and the black-clad men. So, the moral of the story is crack open a book and read!









And to foreshadow the beginning of Act 3, here's a brief introduction to our next party member's family.



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