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| It's not me that's wrong...It's this world! |
I began outlining my essay on Tokyo Ghoul a few days back and had to quickly accept that with
Fire Emblem’s Revelation campaign being out, there was no way in hell that I
would have the time or focus to compose an argumentative essay with the nuance
required to communicate the depth of that show’s philosophy (or at least, not
without sounding even less personable than I already do). So rather than
writing half of an essay, getting frustrated and putting the rest on hold for an indeterminate period of time, or nearly finishing a complex essay and then being forced to cut the conclusion because of time
constraints, I’m just going to talk about it more casually here
and work on something proper after the heat from Fire Emblem dies down. This
also serves as a convenient platform to muse briefly about both Undertale and the Witcher 3, two games I have very strong opinions about and
didn’t get to discuss last year. Unfortunately, precise arguments generally
require concise language, so I make no promises of consistent diction.
“I Don’t Give a Damn About Anime. What The Heck Is Tokyo Ghoul, And Why Should I Care to
Hear About It? Also, Isn’t This a Blog About Gaming. Why Are You Talking About
Anime?”
Short Answer: The existential questions surrounding power
and how to apply it in order to achieve peace, were explored in several games
last year, two of which were high profile game of the year winners. Explaining Tokyo Ghoul’s philosophy, and more
importantly how it communicates it
will elucidate why one of the two games’ stories moved me almost to tears,
while the other outright offended me to my very core, so much so that I
couldn’t even bring myself to play it personally – I am talking about anime to
better explain videogames which push messages the creators aren’t smart enough
to fully comprehend the dangers of.
Long Answer: Tokyo Ghoul is an anime about a college freshman named
Kaneki Ken who gets into a nearly fatal accident, and in order to survive has
half of his organs surgically replaced with those of a ghoul – sentient
super-powered beings that look similar to humans (aside from their eyes and
predatory organ) but have one major difference: they must feast on human flesh in order to sustain themselves. The first
season chronicles Kaneki’s adjustment to living as a half-ghoul and
understanding both sides of an ongoing human-ghoul conflict, while the second
season has him engaging in a wholesale war against the humans. As a whole, the
show is designed to portray two sides of a racial conflict, discuss three of
the most frequently championed solutions to racism, and ultimately explore the
ethics and viability of power as a means for change.
It is not a shonen/ doesn’t contain any shonen anime tropes
that would turn non-anime viewers off, so if you don’t watch anime and have a
strong tolerance for gore (I cannot stress this enough) you’ll probably be okay
watching it. That said, if you haven’t seen the show and plan on watching it, I
am going to spoil basically everything in it, so either stop reading right now,
go onto crunchyroll.com, and watch it yourself...or read on.
I. A Portrait of Racial Violence
Racial conflict is the conduit through which the show
chooses to comment about power. In order to quell any inherent biases towards
one side of the conflict, the first season operates under the assumption that
humans are inherently more sympathetic to viewers than ghouls and, thus goes
out of its way to present ghouls as emotional and intellectual equals worthy of
sympathy.
First, it breaks down the barrier between humans and ghouls
by showing that ghouls do not actually have to kill people in order to survive.
The coffee shop Kaneki frequents called Antique
(romaji: anteiku) is revealed to actually be a haven for ghouls seeking a
non-violent life. In order to
survive, the members of Antique periodically go to popular suicide spots and
pick up fresh corpses to preserve for future meals. And, because ghouls don’t
need to feed for several weeks on end or require an entire human corpse to
satisfy themselves, this is actually a sustainable model for the shop regulars
(and probably the entire race, based on nature’s allocation of predators to
prey) to stave off hunger without killing people. With this major issue addressed,
the show nullifies any pretense that ghouls must be violent or predatory
creating syncretic possibilities between the races. This position is also
reinforced by several of the characters on the show who express major
reservations or regrets about killing people, simultaneously making the ghouls
more personable to viewers.
Then, after establishing their (relatively) equal survival
circumstances, the show goes on to prove that the two races can befriend one
another. Kaneki is in a unique situation since he was a human and made a very
good friend as one. But, other characters like Touka and Nishiki are
pure-blooded ghouls yet still have a close human friend and lover respectively,
despite the circumstances. What’s more, Nishiki’s lover is fully aware that he
is a ghoul and even offers her own flesh to him in order to save his life. In
presenting these two realities, the show elevates humans and ghouls to a near
equivalent level in each other’s eyes, and ideally in yours as well. But, if
you are still not willing to sympathize with them, the show concludes its
initial endeavor by (almost heavy-handedly) presenting a tragic situation that
only a genuine sociopath would fail to sympathize with.
A little girl (age 8-10) and her mother become guests at Antique
after the girl’s father is forced to help track a psychopathic serial killer
ghoul by working for the Doves – human inspectors tasked with hunting down and
exterminating all ghouls. The pair deeply misses the girl’s father as he does
them, however after successfully leading the Doves to the serial killer, they
betray the girl’s father and murder him (they also fail to capture the serial
killer, which becomes important a few episodes later). But, wait – it gets worse.
The Doves then use parts of the father’s body as bait to lure out his daughter
in the hopes of killing the rest of his family (note: ghouls have
extraordinary senses of smell). Long story short, it works, and the girl is
cornered in a back ally by the same two investigators. Her mother comes to her
aid and uses her predatory organ (hereby referred to as kagune) as a shield to
cover her daughter’s escape.
The daughter is lucky enough to find Kaneki and brings him
to help save her mother, but when he sees the situation, he realizes that he is
not strong enough to do so, and instead shields the daughter’s eyes from the
unfolding horror. It is here that, the lead Dove reveals to the mother and
audience how humans have been able to slay beings as powerful as ghouls: they
remove ghouls’ kagune and turn them into weapons with which to kill other
ghouls called quinque. Every ghoul’s kagune is unique to them, so this practice
is disgustingly similar to castrating someone, then using their penis to rape/kill
someone else. In this instance, the Dove had a weapon made out of the woman’s
husband, then used it to murder her in front of her daughter. AND THEN, the
same Dove creates a weapon out of the girl’s mother and tries to use it as bait
to lure out the daughter once and for all.
Bluntly put: It’s fucked up; so fucked up that you would
HAVE to feel some semblance of sympathy for the girl, and certainly not the
Dove. Once again, this is a careful and deliberate decision: most of the
world’s cultures view women and children as people that need protecting, making
these scenes powerfully resonant with almost anyone. Whether or not that’s
sexist is irrelevant, as the goal of their use here, is simply to humanize the
ghouls and inspire sympathy towards their race.
As an aside, it’s worth pointing out that Kaneki being a
human who gets introduced to the ghouls’ lifestyle, is not merely a framing
device for explaining the show’s world, but also provides a gateway for
dispelling the audience’s prejudices and building empathy towards the show’s
“othered” group. This show’s premise is not the result of someone asking
“wouldn’t it be cool if….” It is a calculated move designed to initiate an
inquiry that does not resolve until the final moments of the series. In other
words, the seemingly omnipresent idea that this show is shonen (built for a
younger audience, purely for entertainment value) is wholly unsubstantiated
both by content of the show as well as the framework in which it resides.
--
After these horrific events, one of the ghouls at Antique,
Touka, understandably flies into a rage and attempts to exact retribution by
killing the Doves who murdered the girl’s mother. She doesn’t manage to take
out the murderous inspector, but severs the skull of one of the young naïve
inspectors who was presumably innocent. This in turn sends another Dove, Amon,
on the warpath inspiring him to mercilessly kill more ghouls. In tandem with
all of the scenes leading up to this point, the writers have finally laid
enough of groundwork to start presenting their own conclusions about racism and
racial conflict, beginning with:
1. Racial violence is cyclical.
Amon is driven to kill because Touka killed his friend,
because Mado (Amon’s superior) killed Hinami (the little girl)’s mother,
because – as is later revealed during the second season – another ghoul killed
his wife. Once an act of racial violence is perpetrated, it becomes gradually
more difficult to cease the cycle as the justifications for retaliating become
increasingly numerous. On top of this, once one side retaliates against the
other, the opposing side has reason to do the same, and after one round of this
has occurred (like in the above situation) both sides have reason to continue
hating each other. This provides the show with an opportunity to tip its hand a
bit and overtly tell the audience what I said two paragraphs ago: Kaneki’s
circumstances were chosen for a reason.
After the death of their comrade, Mado retaliates by setting
another ghastly trap for Hinami (placing her mother’s head in a bag) and
requests that Amon come to assist him. Touka moves to rescue Hinami and Kaneki
follows her to protect both girls. Touka catches up to Hinami first and engages
Mado, while Kaneki intercepts Amon before he can reinforce his mentor. At this
point in time, Kaneki has still never really
fought anybody, and is still a pacifist who has no intention of hurting Amon,
so he isn’t sure what he can do to stave Amon off. Meanwhile as both Amon and
Touka are fighting, they simultaneously give their opponents the exact same speech, serving as a
blindingly obvious signal for the audience that both humans and ghouls are
fighting each other for the same reasons. It takes Kaneki a little over
half-way through the first season to fully comprehend this, but when he does,
he realizes that his unique situation affords him the insight required to
understand both sides of the racial conflict and actively work towards ending
it.
To that end Kaneki maintains his moral “purity” by breaking
Amon’s quinque with his kagune so that he can’t fight him, and then with a tear
in his eye, begs Amon to leave so that he “won’t make [Kaneki] a murderer.”
This gesture was enough to pause even Amon’s vindication, so he honors Kaneki’s
wishes and retreats. Unfortunately for him, Mado was not so lucky. After attempting
to kill Touka by utilizing a quinque made from Hinami’s mother, Mado gets
stunned by a distressed Hinami’s Kagune, then murdered by Touka who, after
seeing a ring on his corpse, realizes that somehow even a monster like Mado was
loved by someone. This diminishes much of her resolve to fight humans and would
seem to put a cap on the pattern of violence. However, upon seeing his mentor’s
corpse, Amon’s resolve is reinvigorated, perpetuating the cycle of hatred
Kaneki had begun to dissolve.
Before we continue, it is imperative that you do not receive
the impression that the grisly scenes I’ve described are here for shock value –
They are not. Though graphic, these are incredibly important situations to
illustrate because they show that despite the wanton murder, underground
gladiatorial fighting, and overall underhanded tactics we see ghouls engage in
during these episodes, they still possess all of the fundamental qualities we
ascribe to being human – They eat. They sleep. They reason. They love. They feel
pain. They have goals. And perhaps most importantly, they want to live in this
world without fear of persecution. The shadowy underworld the ghouls live
within is not a natural consequence of their existence, but a symptom of the
fearful, racist society they inhabit.
------------------------------------
II. The Ethics of Power and Peace: A Critical Examination of Non-Violence
Several months later, a group of ghouls from another
district come to Antique looking for the ghoul whose organs were placed into
Kaneki. They are fortunately nice people and also provide a warning that other
ghouls from an organization called Aogiri Tree – a ghoul liberation &
anti-human faction – are about to launch an attack on their ward. But just as
they are preparing to leave, the previously mentioned serial killer ghoul, Jason (like from Friday the 13th)
and some Aogiri members barge through the door looking for the dead ghoul as
well. And since Jason hates her and Kaneki has her scent, he beats Kaneki into
a bloody pulp, then kidnaps and tortures him. I’m drastically simplifying these
events, but the situation surrounding his rescue and torture compose the heart
of the first season’s thesis, so you’ll have to excuse me for skipping to the
interesting part (this post is already stretching a little long).
While Kaneki is being tortured, the ghouls at Antique organize
a rescue operation to bring him home. However, the Doves are aware of Aogiri
Tree’s intentions and have their supervising organization – the CCG –
orchestrate an assault against them as well, eventually leading to a chaotic
crossfire. That said, it takes the CCG and members of Antique a week to marshal
their forces, during which time Kaneki is tortured in the most vile and inhumane
ways imaginable.
As was already stated, ghouls are basically superhuman; they
have incredible strength, speed, smell, and – most relevant to Kaneki’s torture
- resilience. Additionally, all ghouls have a healing factor that varies
between individuals and Kaneki just happens to be cursed blessed with a
very strong one. These allow Jason to torture him well beyond the limits of
what human beings can go through such as having all of his toes, hands, and feet ripped off
every few hours, being periodically bled out to fill a bucket, and having a
large aggressive centipede inserted into his ear canal to masticate the insides
of his skull, all while being forced to count down from 1000 by 7s aloud, so
that he maintains his sanity and continues to process the pain.
During this grisly torture, whenever Jason waits for Kaneki’s
appendages to regenerate, the kind out of town ghouls Kaneki met when Jason
arrived, clean up his blood and constantly reassure him that they are trying to
set him free. That faint glimmer of hope is the only thing keeping his “self” –
the core values and beliefs that make up who he is – intact; that hope is what
enables Kaneki to choose life over death and endure the torture.
However, Jason catches wise, bounds the two ghouls before
Kaneki, and offers him an ultimatum: He can either select one ghoul for Jason
to kill, or Jason will kill both of them. Kaneki recognizes that choosing to save one ghoul is the same as condemning another to death, so he asks Jason to
just kill him instead. But of course, he won’t, and because Kaneki won’t choose
to damn either of the two people who’ve only tried to help him, Jason kills them
both. With his last light of hope extinguished and nothing left to cling to,
Kaneki pauses to assess his values, which for our viewing pleasure is presented
as an internal conversation between Kaneki and the ghoul whose organs he
possesses, Rize.
*We’re about to move into the real meaty bits where I talk philosophy
and Undertale, so before we proceed,
I need to once again point out that the macabre scenes I described above are not
there for shock value. When searching for philosophical truth it does one no
good to examine benign circumstances; holistically speaking, they possess too much space for ambiguities, and pragmatically speaking, they lack the relevance to facilitate broader application. It is only through examining the
most extreme of circumstances (e.g. life and death), that we can reduce an
inquiry to the starkest of blacks and whites and find truth.
Kaneki states that his guiding philosophy is that, “it is
better to be hurt than to hurt others.” In the context of the situation he’s in
and the way he has acted throughout the series thus far, we can extrapolate
that this more broadly translates to the Golden Rule – do unto others as you
have them do unto you – or more plainly that “violence is never justified.”
Many liberals and leftists here in the West like to trot out this statement and
claim some sort of moral high ground, and last year’s indie darling Undertale, outright champions it through
the most integral parts of its story and structure. And yet, while the
nonviolence above all philosophy sounds morally pure in speech, when one stops
to critically examine such a statement, it becomes painfully clear that it is
only one step removed from the toxicity of exclusively exercising violence.
Tokyo Ghoul and Undertale
both place their subjects – Kaneki and you the player, respectively – in life
or death situations. And, as individuals with this nonviolent philosophy in
mind, both of you have only three possible choices you can exercise:
1. Discard the philosophy entirely and accept
killing as a justifiable means of survival
2. Uphold the philosophy and die, as a martyr for
your beliefs
3. Choose to live and avoid killing by utilizing one’s own power; thus upholding the
philosophy and avoiding the ultimatum.
Throughout the first season of Tokyo Ghoul, Kaneki strictly
upholds choice 2. While in Undertale,
in order to progress through the game, the player is “supposed to” uphold choice 3 –
despite Undertale granting you the agency
to kill each and every opponent in the game, you will receive the “worst”
ending if you choose to exercise this freedom on a specific playthrough, and are
forever barred from accessing the “best” ending if you choose to kill anyone across ANY playthough. Additionally, sparing NPCs brings a bevy of rewards
both tangible and intangible throughout the game while killing NPCs only gets
you experience. There is an abundantly obvious bias for how that game is
supposed to be played and a clear message that the developer is trying to push.
Unfortunately, I do not think the developer fully comprehends what that
actually is.
Let’s take a moment to unpack what it actually means to
choose option 3. In order to successfully exercise that choice in the first
place, you must be powerful enough to either invalidate your assailant’s
attacks and or subdue them so that they cannot initiate them anymore. If you
have power enough to invalidate your assailant(s)’ attacks, then you technically do not have to engage in
violence to get your way. If it’s the latter, then you will have to get
physical, but may not have to actually kill. Regardless of which avenue you
choose, however, there is no getting around the fact that you will still need
to have power enough to force someone else to submit to your way of thinking.
So, the question one in an extreme circumstance who wishes
to go down this path must ask themselves and answer is “how do I get more
power?” I shouldn’t need to explain the dangers of that question, but just in
case: that question, though morally neutral, almost invariably leads people to
become extremist crusaders for a cause, amoral power-obsessed monsters, or……self-loathing
hypocrites because they’ve had to betray what/who they hold dear in order to
uphold their ideology or pursue their goals. It rarely ever yields a net positive outcome for the individual, and only
ever achieves whatever result you were looking for. And yet, THIS is what Undertale’s gameplay mechanics, external
structure, and narrative are all holding up as righteous – if you’re strong
enough to avoid being killed by people, you can make the world a more peaceful
place.
In so many words, Undertale
is actually pushing the philosophy that “might makes right” – the exact same message put forth by nearly
every violent video game in the history of the medium. It is no more a step
forward in respect to its morality or storytelling than it is in gameplay
mechanics or art style. More importantly, the philosophy it's championing is
akin to that of dictators, and bluntly put, atrocious. So, with all of that
established, let’s return to Tokyo Ghoul.
During Kaneki’s introspective conversation with Rize, she
presents him with several examples of situations where choosing to martyr
oneself was worse than letting someone else die. More specifically, in each of
the examples displayed, the reason why it was better to discard the martyr’s
burden was that either a kind, selfless person died for the sake of a wicked or manipulative one, or the refusal to make a sacrifice in order to uphold one’s
principles was akin to forsaking all of those who were good. In both instances, the
world was worse off as a result of the kind individual’s refusal to make a hard
decision. Being unable to deny the truth of these examples, Kaneki accepts that
sometimes it is better to hurt others than be hurt. However, he does not abandon his own philosophy stating
that “it’s not me that’s wrong. What’s wrong…is the world!” Rather he chooses
the third option, just like the player in Undertale.
Through sheer force of will, he breaks out of his restraints, fights and pins
Jason, then eats his kagune to both
disarm Jason and make himself stronger.
------
In the show’s universe there is a taboo amongst ghouls that
they are not to feast on other ghouls. They supposedly don’t taste good or provide any nutrition, but more importantly it’s generally pretty unsafe to even make the attempt, as ghouls all have super human strengths and are specialized to kill certain
types of ghouls - all ghouls can be
divided into 4 categories based on their kagune, each of which is specialized
to kill another type of ghoul. this way the species can “check” itself and no
one ghoul can ever dominate the food chain.
However, eating ghouls strengthens one’s kagune and superhuman abilities disrupting this balance. At the same time, cannibalism supposedly erodes a ghoul's sanity, potentially transforming ghouls into actual monsters. These ghouls who cannibalize their brethren are referred to as kakuja (that’s the last new word, I swear) and are feared by both the CCG and other ghouls alike for obvious reasons. The only advantage to becoming a kakuja is growing stronger which, in an erupting racial war, is all the justification one needs. The first season’s closing statement, and the series’ second conclusion about racial issues is thus:
However, eating ghouls strengthens one’s kagune and superhuman abilities disrupting this balance. At the same time, cannibalism supposedly erodes a ghoul's sanity, potentially transforming ghouls into actual monsters. These ghouls who cannibalize their brethren are referred to as kakuja (that’s the last new word, I swear) and are feared by both the CCG and other ghouls alike for obvious reasons. The only advantage to becoming a kakuja is growing stronger which, in an erupting racial war, is all the justification one needs. The first season’s closing statement, and the series’ second conclusion about racial issues is thus:
2. Nonviolence is NOT always the best way to realize peace.
-----------------------------------------
III. On Truth and Hope: How We Constantly Forsake the Former for
the Latter
Kaneki adopting the philosophy of Undertale at the end of the first season is not at all a good
thing. While it enables him survive his encounter with Jason, it also condemns
him to a painful existence for the rest of the series that he himself states he
doesn’t want to live with. Ostensibly, the writers of Tokyo Ghoul realize how toxic Undertale’s
philosophy is, and by the end of the show, exemplify why through Kaneki’s
realizations of what his change of heart represents, and what it means to
become strong enough to force one’s will upon the world.
After defeating Jason, Kaneki quickly moves to save Touka
and Nishiki (who were both trying to rescue him), then leaves them, his best
friend Hide, and all of the ghouls at Antique - his family - behind to join
Aogiri and become stronger. He claims that he made his decision in order to
protect them, but as Touka bluntly points out around halfway through the
season, “that’s bullshit” – it’s a rationalization designed to make a selfish
action sound selfless. That said, Kaneki’s excuse is bullshit for more reasons
than Touka perhaps realizes.
She (rightfully) homes in on the fact that Kaneki trying to
protect others is not a decision for him to make. However, what she doesn’t
bring up is that Kaneki’s goal is actually impossible. No matter how strong he
gets, there will always be someone else with enough strength to put his loved
ones in jeopardy – he will never have the strength to guarantee their safety.
This is one of the recurring ideas of season 2, and provides grounds for the
series’ third and final point about racial struggles:
3. Individual power is NOT a means for ending racial
violence; Might does not make right – Might makes might.
Unlike in the previous season, season 2 of Tokyo Ghoul introduces a lot of characters, both human and
ghoul, who dwarf Kaneki in terms of power. This is not to provide the audience with benchmarks for how powerful Kaneki
will eventually become, but rather to show just how insignificant Kaneki
actually is in the show’s universe (being the protagonist does not entitle one
to godhood). At the same time, these characters all serve as living examples
for what Kaneki will have to become in order to acquire such power: a crusader,
amoral monster, and/or self-loathing hypocrite. The most extreme example of
this on the show, a human named Arima, is specifically written to drive this
point home by acting as a direct foil to Kaneki.
Arima is the most powerful inspector in the CCG, and as you
might (accurately) guess based on everything I’ve said in this article, he is an
inhuman, soulless, shell of a man without interests or desires other than killing
ghouls – he never expresses anything other than stoicism and doesn’t even write
a will before walking into a warzone. However, Arima is also the only character
on the show other than Kaneki whose hair color changes from black to white. At
the end of season 1 when Kaneki changes his philosopy, his hair inverts its color to reflect it. So, since the Arima we see is also walking the same path to
power as Kaneki, we can infer that he went through a similar transition during
his career as an inspector. Granted, we don’t see Arima enough during the show
to pinpoint when or why it happens, but considering that Arima’s hair is white
when Amon joins the Doves, we know that it is well before Kaneki becomes a
ghoul. Then, when one factors in the cold brutality he exhibits during the last
episode, we can further discern that, unlike Kaneki who fully discards the path
in the same episode – and whose hair reverts back to black – Arima never left
it; his hair never changes again. Basically, Arima is what Kaneki would have become
had he stayed on the path.
Sidenote: This show isn’t really
a validation of the saying “absolute power corrupts absolutely,” but rather a
parable illustrating Nietzsche’s point about how when one gazes into the abyss,
the abyss gazes back. It strongly reminds me of dark/elder magic in the Magvel
and Elibe Fire Emblem games, most notably Fire Emblem (The Blazing Sword).
Elder magic is the most powerful, but least understood school of magic in that world.
However, the more one understands it, the less of the individual remains. Personality,
desires, and even memories all erode as one pursues the dark and the power it
holds. Similarly, the power in Tokyo Ghoul’s world always comes at a price,
even for the humans, that gradually eats away at its pursuer.
Of course, wars are fought by armies, not individuals, and
race wars are no exception; Arima is not the only person to choose that path
(just the one to move furthest along it). With exactly one important exception
in the manager of Antique, these powerful ghouls & humans have all chosen a
side in the human-ghoul war and acquired their power in order to claim victory.
The show doesn’t go into every character’s backstory to show this, but that’s
because it doesn’t have to.
Early in the season we learn that in order to become a
kakuja, a ghoul has to commit the ultimate taboo and resort to cannibalism. Shortly thereafter, we also find out that that the CCG’s new weapons are made
from kakuja ghouls and eat away at the flesh of those wearing them. In other
words, we know just based on the origins of each race’s weapons/powers that the
ghouls resorted to desperate tactics in order to fight the humans, and the
humans returned the favor to keep up. The show offers hints of the next phase
in their arms race (one-eyed ghouls & chimera quinque), but the underlying
point is that chasing power only causes others to do the same. As such, an
individual can never command absolute power; an individual will never be able to force their will onto
the entire world.
In relation to the show’s overarching discussion of racial
violence, this conclusion has many far reaching ramifications. The first is the
same point I stated four paragraphs ago: Kaneki’s goal throughout the majority
of this season is unachievable. The second is that racially motivated violence
will not cease due to violent action as a result of violence’s cyclical nature
(i.e. Conclusion 1). When taken in light of the fact that pure non-violence is
not an option either, this presents the single most important idea of the
entire show: chasing power is meaningless, when it comes at the cost of those
we love. However, as long as there are those willing to make this sacrifice,
there will be others who will do the same in order to defeat them. So, if we
desire to live peacefully – nonviolently – and also refuse to lie down and die
when challenged, then “all we can do is endure;” endure the violence that comes
our way, and endure the losses we will inevitably sustain.
That quoted segment is the last line spoken in the Japanese
version of the show (I added the unspoken context). It is sad, completely
lacking in hope or positivity, is the logical conclusion of everything you see in
the series, but above all, it is the truth. Racial violence – violence in
general is not something one should actively seek, nor is it something we
should stubbornly avoid. It is simply another tool available to humanity that
we should exercise with the care and thoughtfulness we afford to any other capable of ending a human life. This entire season, and by extension the anime Tokyo Ghoul, is a carefully constructed
argument against the myopic selflessness of works like Undertale.
And. I. Love it...
Which is why I was appalled to find that the English dub
changed the show’s final line.
The new closing words of the show are “this will only make you
stronger.” In context, this new line states that Touka letting Kaneki march
with Hide to his death will in some way prepare her for the future – she
doesn’t have the strength to set things right now, but she might be able to do so in a similar situation later if she’s strong enough. This sentiment is pretty much the most tone deaf
approximation of the original words they could have possibly used. It
completely ignores all of the events that occurred over the course of the
series, and spits in the face of the show’s pragmatic theses. And of course
it’s not hard to guess why they changed the line – the new one is hopeful while
the original one isn’t. The original line presents a sad truth with a path
forward, the new one offers hope with an empty promise.
As a viewer who actually payed attention to the entire show, the most frustrating part of this change to me is that it gives
speculators weak, but observable, grounds to demand a third season, even though
the show blatantly does not need one. The new line places an emphasis on future
possibilities which, when paired with the numerous subplots that don’t receive
a decisive conclusion, could lead one
to assume that the story is going to continue. With that said, the protagonist
of the show didn’t change just because a line did, and his story ended pretty
damn conclusively. Consequently, such speculation is still devoid of any
consequential bases. And it’s not just Kaneki’s story that indicates this, but
all four of the main purposes of the second season:
1: To narratively set up the Owl extermination at the end of
the season
2: To humanize the human characters in order to make the Owl
extermination a genuine tragedy
3: To diminish Kaneki’s significance/shatter all notions
that he is “special”
4: To logically lead to the show’s concluding idea about wielding power
Again, all of this should
go without saying considering that a primary theme of this show is the nature
of power, but based on fans’ RIDICULOUSLY stupid reaction to the ending
and entitled demands for a third season, it apparently requires more in-depth
explanation. Rather than looking at these purposes, and leaving room for
speculation however, I’m going to cut to the root and explain the lingering
questions people have about this show. [You can skip all of this if you just
want to continue to the conclusion. I’m only going over this out of spite.]
Q. We never know what
happened to Kaneki!
A. Yes we do, Arima killed him. When Kaneki finally reaches
Arima after his long sorrowful walk through all of the wounded combatants, he
stands before him holding a dying Hide clinging to the tiniest bit of hope that
Arima will help his friend. Arima’s response is to draw his weapon. We don’t see him do this, but we hear it when the screen cuts to black. Afterwards
we see Arima with one of his weapons planted in the snow, and get a cut to his
white hair blowing in the wind. The hair’s relevance is only apparent when you
consider that near the start of the episode we see the exact same shot of Kaneki’s
hair switching from white to black physically representing the reversion of his philosophy. Juxtaposed with this shot, Arima’s white hair is a physical
manifestation of the power craving philosophy being victorious/the only philosophy left
standing. In so many words, Kaneki died for his beliefs becoming the very martyr he
vowed against at the end of the previous season.
Q. What happened to
the Owl?
A. It doesn’t matter. The Owl’s purpose was to exemplify how
horrific ghouls/Kaneki can become (physically and psychically – she eats her
own father) if they endlessly pursue power, inspire the humans to improve their
weaponry, and imply that the ghouls are doing the same (one-eyed ghouls).
[Sidenote for those who haven’t seen the show: One-eyed ghouls like Kaneki and
the Owl are said to be stronger than normal ghouls].
Q. Who is the One-Eyed
Owl?
A. It’s hinted that she’s Takatsuki Sen (look at their
height, the way both say Kaneki’s name, and how Takatsuki asks about creating
one-eyed ghouls). However, it doesn’t really matter as answering this question
does not help meet any of the purposes outlined above.
Q. What about the two
one-eyed ghouls, who just kind of disappear?
A. The two girls are proof that Kaneki is not the first
created one-eyed ghoul. However, considering how badly they get beaten by a
normal Dove without his primary weapon, we can also infer that they are not as
powerful as Kaneki. So, in conjunction with the speculations thrown around by
Akira and Takatsuki Sen about Kaneki and One-Eyed ghouls respectively, we can
infer that a.) the girls are the result of a failed attempt to create a true
one-eyed ghoul and b.) Kaneki’s situation was not an accident of fate; it was
rigged - he is not special. More importantly, they serve their purpose in
conjunction with Takatsuki Sen’s inquiry that the ghouls are attempting to
create more heinous weaponry just like the humans. In short, they fulfill their narrative function and we don’t need to know what happened to them.
There may be more questions, but these are the only ones I
remember off the top of my head. Anyway, let’s refocus:
The refusal to accept and address reality is why I cannot
stand works like Undertale. They
encourage people to pull a veil of simplicity over their eyes and blindly cling
to rosy beliefs, instead of critically examining their own ideologies –
Dogmatic absolutes get placed on a pedestal while reason and nuance are
squashed into the dirt. That kind of thinking is juvenile, it’s dangerous, but
more than anything it’s just wrong. It doesn’t matter how good it makes you feel,
a work championing this kind of thinking is not worthy of support: Undertale does not deserve to be honored
for its ethics, and certainly doesn’t deserve to be honored for its
presentation, aesthetics, or gameplay.
Having said that, I don’t think the game is unsalvageable or
doomed by design. If the dev had simply made it so that you had to kill enemies
in a few encounters, preferably directly and not during the final battle, I would play it and call it an iterative, but interesting game. I have not personally played the game, so I cannot suggest from experience which specific encounters should be changed, however if any such unavoidable encounters existed in the game, I would be far more receptive to it. This change would at least acknowledge the nuance of reality without
compromising the belief that a dialogue is better than physical violence.
As I type these words, though, I can’t help but point out that another game very near and dear to my heart did the same damn thing I'm suggesting: The Witcher 2: Assassins of Kings. You can talk your way out of many fights in The Witcher 2, circumvent entire quest lines with simple dialogue decisions, and even have the option to just not fight the final boss. However, unlike Undertale which presents the world with a child’s grasp of non-violence, in the Witcher it is sometimes better to choose violence over non-violence and vice-versa – as is the case in the real world. The Witcher 3 even rewards you for choosing not to fight the final battle in its predecessor, and has an even larger volume of quests where pure investigation and knowledge is rewarded over brute force. I don’t have enough time or energy to go into the depth required to fully present this, but in so many words, the Witcher games and Tokyo Ghoul are on the same page while Undertale is a fair few steps behind them.
As I type these words, though, I can’t help but point out that another game very near and dear to my heart did the same damn thing I'm suggesting: The Witcher 2: Assassins of Kings. You can talk your way out of many fights in The Witcher 2, circumvent entire quest lines with simple dialogue decisions, and even have the option to just not fight the final boss. However, unlike Undertale which presents the world with a child’s grasp of non-violence, in the Witcher it is sometimes better to choose violence over non-violence and vice-versa – as is the case in the real world. The Witcher 3 even rewards you for choosing not to fight the final battle in its predecessor, and has an even larger volume of quests where pure investigation and knowledge is rewarded over brute force. I don’t have enough time or energy to go into the depth required to fully present this, but in so many words, the Witcher games and Tokyo Ghoul are on the same page while Undertale is a fair few steps behind them.
And look, I understand that games present us with fantasy
worlds that don’t have to represent reality. Hell, the majority of MY favorite
games are divorced from it entirely. But, there’s a key difference that allows me to give those games a pass and still come down hard on Undertale: Those games that I love are made for kids, while Undertale is made for adults. Regardless
of what the art style or age rating may suggest, Undertale targets an older audience. It primarily borrows from two
different games/franchises both released 20 years ago for older people, and
itself contains a lot of content that
only an adult/“mature” individual is going to fully appreciate (and this is ignoring the basic business reality of the age demographics of its
distribution platforms). I can’t in good conscience give the game a pass for pushing
ideas that we are all supposed to grow out of.
Creation and
destruction are NOT two equal paths
forward; all creations can be destroyed, but something once destroyed cannot
always be rebuilt. Life and death are NOT
two halves of the same coin; Life is an ephemeral rarity. Death is a permanent
inevitability. Good and evil are NOT equal
and opposite forces; evil is stronger than good – good can be undone, evil
cannot. Even the goddamn bible
acknowledges these truths Ecclesiastes is the shit – which is to say people
from over a thousand years ago understood these basic facts
of human existence. Yet, nowadays, such truth is too “saaaad” for us to face.
So we bury our heads in sands of sugar and rainbows, and deny the cosmic nihilism
that defines the known universe. Does acknowledging this mean we should all go
kill ourselves? NO, of course not. It just means that we have to live with this knowledge. But in our
intellectually regressive socie(ties) this knowledge is deemphasized, frowned
upon, or in the case of Undertale outright denied. And it is in this childish world that works like Tokyo Ghoul, like The Witcher 2 & 3
gain their importance. We have to be willing to address the realities of
existence, both the uplifting and the depressing, if we are ever to
constructively work towards replacing one with the other. Do not lay back and
die, and do not force others to follow you. Endure, and construct something that you
can believe in.

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