With Final Fantasy versus- I mean FFXV
finally becoming something other than extremely gaudy vaporware, I couldn’t
help but notice the numerous fanboys across the interwebz getting all hyped up,
hailing it as a “return to form” for the franchise (to put it saliently). This
sentiment is utterly absurd. As someone who has had the dubious fortune of
playing every numbered title in this franchise (other than the MMOs), after outgrowing the rose tinted glasses
of youth, I can safely say that observing the franchises quality titles over
the decades, there is no “form” to return to; there never was a “golden age.”
So to clarify where I’m
coming from, here is a brief evaluation of each game in this franchise relative
to the time they were released and with respect to how well each stands in 2015.
I’ve grouped the titles according to five qualitative categories, and ranked
them from worst to greatest. Because I’m looking at titles akin to Final Fantasy XV, we are only looking at
the first game of each number (so, no FFX-2
or FFIV: The After Years) and the
three tactics games as they have enough story depth and similar iconography to
be counted amongst the numbered games.
The Baaaaaaad
#15 Final Fantasy III (1990)
Final Fantasy III is not only
the worst title in this franchise, but a strong candidate for being the worst
game I have ever played (Right up there with ICO and The Legend of Zelda: Ocarina of Time). This is the last game of the first generation final
fantasy titles (FF1-3), which unfortunately leaves it in the awkward position of
containing the worst elements of its era (no conveyance, extremely limited
characterization, basic turn-based combat, a dearth of modern conveniences like
ways to escape a multi-level dungeon,
among other things), as well as unrefined aspects of the era that followed it (poor level progression, middling dungeon design, etc.) And worst of all, it’s
long, like over 20 hours long. It did
not introduce anything to this franchise, nor did it refine anything that
existed before it. It is an awful game that no person should have the
misfortune of playing (or worse, buying)
for anything other than academic purposes. The one redeeming aspect of it is its soundtrack, which though weak by
Final Fantasy standards, has a few strong tracks like “The Rocking Grounds”
and “Kurayaminokumo.”
#14 Final Fantasy VIII (1999)
Bad for almost entirely
different reasons than FFIII, as this is a third generation (FFVII-IX) Final Fantasy
game. The characters are amazingly terrible, inconsistent, and act with what
can only be described as pants-on-head-retarded levels of randomness. The story
is an incoherent mess with deus ex machina’s out the ass, and blatantly
unexplained plot holes that somehow make the nonsensical story even less cohesive.
The gameplay utilizes ATB combat, but has no strategic planning due to the
speed at which the ATB gauge fills (read: instantly), easily abusable super
attacks, and the completely broken junction system. It punishes one for making
progress by scaling the enemies to the player’s level, but tying the player’s
strength to weapons and junctions (i.e. your level doesn't improve your stats) which both can be improved through non-lethal
means. And, at the same time, gaining
levels is almost unavoidable due to random enemy encounters. The music is just
plain bad with arguably five or so tracks in the entire 70+ song soundtrack being worth
a damn. And the standard gameplay progression is equally frustrating due to the
astonishingly poor camera angles and
general lack of information it gives to the player. It’s bad (Really bad), but Spoony’s review/Let’s Play of the game at least manages to siphon some humor out of this train wreck.
#13 Final Fantasy II (1988)
It’s definitely not
offensively bad like the previous games due to its short length, but boy does
Square pull out all of the stops in pissing away all of the good will they had
built from its predecessor. It has all of
the same problems plaguing FFIII with the caveat that everything is smaller and
by definition less annoying. However, its character progression is problematic
because it rewards poor playing and punishes effective playing. How is that
even possible for a game released in 1988 for the NES? By stupidly tying
a character’s HP and defensive stat growth to how much damage they take in
battle. I shit you not. If your characters are constantly getting their asses
kicked, the game actually gets easier. But if you’re cruising through each
battle, because you actually tried to play properly, the game's difficulty
quickly becomes unreasonable. It’s worth mentioning however, that it has the
best story and characters of the 1st generation FF games (whatever
that’s worth) so, woo? Still, avoid if possible.
The Mediocre
#12 Final Fantasy (1987)
Now, this is where things get
weird. FFI doesn’t have any of the problems of the two games that came after
it. It’s brief, but the game never drags. The world map is designed to funnel
you from relevant location to relevant location, so you never get lost. The level
progression is extremely basic, dependent on which starting class you chose and
nothing more. The combat is classically turn-based. It is beatable with any
party of characters, so the choice at the beginning is entirely up
to the player. And the plot, while illogical due to a botched time travel component,
is simplistic, but understandable. Really, the only reason this
game falls into the mediocre category is because it's so old and influential
that dozens, if not hundreds, of RPGs have aped its concepts and improved upon
them in such significant capacities to make this game inadequate by comparison.#11 Final Fantasy V (1992)
This is like, “meh: the game.”
The story is extremely predictable (even for my eleven year-old self) with any
potentially interesting characters (really, just Faris and Galuf) avoiding any
interesting or controversial development. The villains are a bit less conventional (which is something!) than those of FFI-III, especially the
mound of awesomeness that is Gilgamesh. The job system is actually functional
and doesn’t take a thousand years to make progress in like in FFIII, but it has very little depth compared to future iterations and other games of the time *cough Dragon Warrior 3 cough*. And
the game somehow still isn’t as long as FFIII, which in this case is good, because the story is so damn bland. I wish I had more to say about it, but there really isn’t much to comment on. It’s okay. Just okay. #10 Final Fantasy X (2001)
I’m probably going to get a
lot of flak for this, but FFX really leaves much to be desired. The characters
aren’t anything to write home about, other than Auron, who is mostly just a
stereotypical badass old guy and Tidus who is so annoying that one would do so
to warn the village children. The story has yet another time travel element to it, that doesn’t make any sense (logically, thematically, or within
the context of the game). The sphere grid is actually a
pretty terrible way to level up in that the visual component only obfuscates the fact
that it’s a damn straight line for each character, and the difficulty
could completely go out the window at multiple points in the game after finding
white magic/black magic spheres through basic exploration. Lastly, blitzball is
one of the worst (mandatory)
mini-games in this franchise by virtue of being easy as hell to break (step 1:
jecht shot, step 2: run behind goalie, step 3:?????, step 4: PROFIT!), and potentially being impossible to participate in if you start too late.
The conditional turn-based battle system is really
its only saving grace, but considering that you’ll be using it for 95% of the game,
that’s kind of a big deal. It’s basically a simplified Final Fantasy Tactics-esque turn-based battle system where each
character has an individual turn, but without a grid to move on, so you are
just acting and don’t have to think about positioning. It’s more complicated
than any of the ATB systems previously utilized, and makes strategic thinking
and planning possible. What’s more, there’s a lengthy sidequest with
astonishing rewards and challenges that ties the game’s weapon customization
with the combat in a noticeable and engaging way. In short: it’s fun. After you’ve conquered it once, you definitely don’t need to do so ever again (which makes the
decision to re-release it twice questionable, to say the least), but it makes the
game not-terrible. I managed to sink over 100 hours into this game so, clearly something was working (and it sure as
hell wasn’t the story, voice acting, or linear map design).
#9 Final Fantasy XIII (2009)
It’s basically the same
problems and strengths as FFX, but magnified. The story is somehow more
terrible (and FAR more melodramatic) than it was in FFX. The linear map design and character progression
were both cranked up to eleven, and joined by arbitrarily segmented mechanical character progression. And, the mini-games have even less depth than those of
FFX (though I’d actually count this as a positive).
However, the voice acting is
unquestionably better. The characters are marginally better in that they at
least leave something of an impression (negative though it might be) and their outfits aren’t patently ridiculous. But, most significantly, the combat is
even better than FFX’s and is easily the most challenging and tactically
demanding among the numbered titles of the series (the Tactics games are in
their own league). Unfortunately, the last few optional hunts are the only places in the game
where all subordinate systems are wholly utilized in the combat; the game is only at
its best after most of it has been completed. And one can’t ignore the
difficulty of gathering materials for items (see: the bullshit that is Adamantite
farming). I like the combat and friggin’
awesome music enough to rate it higher than FFX, though I wouldn’t fault
anyone for reversing their positions. All things considered, they’re pretty
much the same game. This one's just newer............and shinier.
No, it is not the “greatest
game evar” nor is it even the best in its own damn franchise. But it’s not a
bad game. Unfortunately, it only earns it’s “good” status because of how great
the materia system is, and sure as hell not for its battle system, music, characters,
story, gameplay progression, or graphics (which are respectively arranged from
middling to terrible)…yes I am still calling it “good,” despite all of its
distinct RPG mechanics being god awful, and personally hating this game and its
fanbase. Don’t judge me.
It’s different in a way
that’s actually good. Unlike all of these other entries, it’s a tactical RPG,
meaning you actually have to move your characters around in combat. Also unlike
every game I’ve reviewed thus far, this one actually has a pretty good story,
imagine that! The protagonist, a boy named Marche, finds he and his friends
trapped inside of a fantasy world crafted by a socially awkward boy at his
school. The kicker is that none of his friends nor his formerly parapalegic
brother want to go back home, except for him.
So, he has to fight his way through all of them, all the while confronting
his deeper psychological reasons for choosing one reality over the other. Depending
on your philosophical leaning, one could easily view Marche as the antagonist,
which is pretty much unheard of in this franchise, and equally rare for a kids' game. It won’t completely redefine
your existence or anything, but it’s quite compelling.
The story and characters are
great (maybe even classic) for the time, but the newly introduced ATB system
and modified approach to dungeon design left a lot of room for improvement, leaving
it smack dab in the middle of the ratings list. It deserves its title as being
one of the greatest games for the SNES and I’d recommend it in a heartbeat to
anyone accepting of older game design. There's not much more to say really, it's perfectly solid.
This is the game I regularly
cite as my proof that video games can have great stories with meaning. It recently
occurred to me that the story is a close approximation of a medieval version of The Godfather I
& II...from a different perspective, with a touch of the supernatural, and
explorations of religion and class- okay maybe it's not quite like The Godfather, but it's just as good. I won’t spoil anything specific, but would
strongly recommend that if you haven’t yet played this magnificent piece of history,
it is currently for sale on the PSN store. Unlike most other Final Fantasy
games which feature some form of gameplay-story segregation, all story events take
place in the same engine, if not during the combat, making it one of the most
progressive games of its time.
#8 Final Fantasy VII (1997)
No, it is not the “greatest
game evar” nor is it even the best in its own damn franchise. But it’s not a
bad game. Unfortunately, it only earns it’s “good” status because of how great
the materia system is, and sure as hell not for its battle system, music, characters,
story, gameplay progression, or graphics (which are respectively arranged from
middling to terrible)…yes I am still calling it “good,” despite all of its
distinct RPG mechanics being god awful, and personally hating this game and its
fanbase. Don’t judge me.
The materia system allows one
an insane amount of character customization allowing one to not only freely
arrange a character’s abilities, but their stats as well. The junction system
of FFVIII technically allows for this same capability, but unlike the junction
system, Materia has greater limits imposed on it for the majority of the game
and doesn’t require one to perform mind-numbing menial labor to acquire. It
still runs into the problem of making every character a little too malleable
and distilling their individuality down to their barely consequential base
stats and limit breaks, but considering how many of the characters in this game
are optional or just insufferable, that’s more of a backhanded point in this
game’s favor.
Unfortunately, it’s also
pretty long and the side quests just masticate time (see: Gold Saucering), and in
order to not gradually die of seething rage at the absurd stupidity of the
narrative, you kind of have to turn your brain off and just pay attention to
the character customization, which is never a ringing endorsement for a game,
but dammit, the materia system is really
well put together...but then again, it takes way too much work to gain enough AP to fully utilize the syste- you know what, it’s a "meh" game and worse than everything else in this tier (and maybe FFII); I can’t in good faith
call this steaming pile of mediocrity “good.” Let it be known that I at least tried to see things from the community's point of view.
The Gooooood
#7 Final Fantasy Tactics Advance (2003)
It’s different in a way
that’s actually good. Unlike all of these other entries, it’s a tactical RPG,
meaning you actually have to move your characters around in combat. Also unlike
every game I’ve reviewed thus far, this one actually has a pretty good story
And to help, the gameplay is
pretty solid, (albeit occasionally exceedingly punitive) as well. Since this is
a tactical RPG, you move your characters individually along a grid and need to
come up with strategies to defeat your opposition. It’s not particularly
challenging, classes aren’t balanced all that well (illusionists, ninjas, and
assassins), and there are no difficulty options, though it will force one to at
least think for the first half of the game. A solid entry in the franchise,
though it’s not numbered and wasn’t made by the normal Final Fantasy team
(Matsuno ahoy!), so it isn’t indicative of Square’s talent in ‘03.
#6 Final Fantasy IV /FF2 (1991)
The story and characters are
great (maybe even classic) for the time, but the newly introduced ATB system
and modified approach to dungeon design left a lot of room for improvement, leaving
it smack dab in the middle of the ratings list. It deserves its title as being
one of the greatest games for the SNES and I’d recommend it in a heartbeat to
anyone accepting of older game design. There's not much more to say really, it's perfectly solid.#5 Final Fantasy Tactics A2: Grimoire of the Rift (2007)
The story is noticeably
worse, but the mechanics are way
tighter, than its predecessor. Although, it’s also worth mentioning that many
of the non-essential quests all have their own storylines which are more engaging
and emotionally charged than the main story. Regardless, like its predecessor,
one will still end up spending the overwhelming majority of the game performing
non-story related activities, so the improved gameplay and character progression
go a lot farther towards making it something grand. It’s still not all that
tough, even on hard mode (which the game actually has unlocked by default), but
it will make one sweat in the earliest and latest portions of the game, so I’d
call its difficulty options at least partially successful. Bear in mind, however
that this is surprisingly not a Matsuno game, though some of his team apparently worked on it, sooooo it's also not
representative of this series’ quality.
The Grrrrreats
#4 Final Fantasy IX (2000)
This is my first Final
Fantasy game and one of my favorite games of all time. The story (a
surprisingly deep, yet uplifting, exploration of existentialism wrapped in a
veneer of comedy and drama) and characters are both fantastic. The dialogue is amusing
and makes both player and non-player characters memorable. The gameplay is a
slower more methodical ATB style combat that naturally adjusts to the player’s
familiarity with it by gradually speeding up over the course of the game.
Character progression is tied to items and is inherently balanced in that each
character has their own implicit class with specific, yet useful capabilities.
The music is fantastic, and visuals are some of the best of the Playstation
console. I have absolutely nothing of significant import to complain about in
this game.
The only reason FFIX doesn’t
quite earn a “classic” label is the mini-game Chocobo Hot & Cold. It’s not
that bad once you’ve made it out of the starting zone, but my god is it random
and time-consuming. Normally, I wouldn’t count it against the game (since it’s a
mini-game), but extreme progress in it is required to fight the game’s super
boss, which can be a serious damper on fully exploring this game.
The Classics
#3 Final Fantasy XII (2006)
People often call this game
the love child between The Lord of the Rings and the original Star Wars
trilogy. There’s an evil empire and ragtag bunch of rebels fighting against it,
a magical macguffin that needs to be taken across the globe to stop him, and a
Han Solo-esque sky pirate with his trusty not-an-animal companion. However,
these are nothing more than oversimplifications at best. The “evil emperor” is
a skilled politician who genuinely believes that a fascist regime is better
than each country having its own sovereign rule. The macguffin that gets taken across
the world is not actually required to save the world. And the sky pirate
actually has some depth to him beyond that of Han Solo’s impossibly cool
persona (father issues, a fear of commitment, feeling of alienation from the
world, etc.) and doesn’t need a love interest to be three-dimensional. What’s
more, the story explores both the political and supernatural conflicts and
histories of Ivalice in such a way that breathes life into a potentially static
world.
There’s a common and
well-placed complaint that two of the protagonists (including the one who
supposedly represents the game) are entirely superfluous to the plot. And it’s
true, one could write the story exactly as is without Vaan and Penelo at all and
almost nothing would change but a few specific bits of gameplay. However,
because they are superfluous and not actively detrimental, this isn’t a major flaw,
just an unfortunate annoyance forced in by Square Enix, due to Matsuno’s hospitalization
(yes, this is a Matsuno game by the way).
It is absolutely worth playing just for the story, and stunning audio-visuals, but the gameplay
is amazingly solid to boot.
The sphere grid from FFX was
thrown into the nearest trash compactor in favor of the legitimately non-linear license board and flexible
weapon arrangements, which allows players to shape their characters however they
like. This led the original game to suffer from the late game issue of having
each character become a little too similar, but thankfully this was rectified
in the director’s cut version of the game which forced one to choose one of twelve “jobs”
for each character as soon as they joined the party. This provided each character with a wholly unique license board while retaining the freedom of progression of the
original game. And finally combat, exploration, and side quests all dwarf
anything ever seen in the series thus far by enabling one to program each
character to follow a set of “if, then” macros to help automate the combat (though
unlike FFXIII, one could still manually control each party member whenever they liked). It’s nearly
a perfect game marred only by the existence of Vaan and Penelo and limits of
unlocking gambit slots.
Normally, I’d point out that
because this is a Matsuno game, it isn’t representative of Square’s abilities, but
Vaan and Penelo were solely crafted by Square and went against what Matsuno had
planned (the Aragorn-like character, Basch, was supposed to be the protagonist),
it actually demonstrates Square’s poor writing capabilities consistent with
FFX and FFXIII releasing around this masterpiece.
#2 Final Fantasy VI/ FF3
(1994)
For many western gamers alive
during the SNES era, this was the last JRPG they ever enjoyed. I don’t think
any explanation I can offer would suffice in explaining why this is not only
one of the greatest RPGs ever made, but one of the best video games ever made.
So for those with a day to kill, here is an in-depth look at why FFVI is so fantastic. Enjoy.
#1 Final Fantasy Tactics (1997)
This is the game I regularly
cite as my proof that video games can have great stories with meaning. It recently
occurred to me that the story is a close approximation of a medieval version of The Godfather I
& II...from a different perspective, with a touch of the supernatural, and
explorations of religion and class- okay maybe it's not quite like The Godfather, but it's just as good. I won’t spoil anything specific, but would
strongly recommend that if you haven’t yet played this magnificent piece of history,
it is currently for sale on the PSN store. Unlike most other Final Fantasy
games which feature some form of gameplay-story segregation, all story events take
place in the same engine, if not during the combat, making it one of the most
progressive games of its time.
The music is solid and
graphics are serviceable, however there’s an odd technical quirk where the game
slows down whenever a special ability animation is initiated in combat. Since
all of them are slower however, its virtually unnoticeable as a technological
issue, and comes across as a distinguishing component for abilities. Oddly
enough, the gameplay is actually fairly challenging in this title and demands
some careful planning, but the difficulty is wildly erratic, and one can quickly grind out levels through
skirmishes to nullify it entirely.
Also, unlike the previous two
tactics games, this is purely a Matsuno product, produced when Squaresoft
proper was working on Final Fantasy VII, and clearly demonstrates the vast gulf
in competence between Square and Quest (Matsuno’s team). Since this isn’t a
numbered title, FFVI is technically the best main line Final Fantasy game, but
looking at the series as a whole, this is the game that rightfully deserves
that title. And like FFVI immediately before it, this is also one of the greatest
games of all time.
Drawn Conclusions
So let's take a head count (minus the Matsuno games): there are 3 unequivocally awful games, 5 lackluster games (one of which is laughably hailed as the greatest RPG ever made), 1 good one, 1 great one, and 2 of the greatest games ever conceived. A 4-8 track record isn't exactly what most would call good. Especially not for what is supposedly one of the greatest RPG franchises of all time. And this is of course, not counting any of the sequels, which, with the exception of FFIV: The After Years, FFVII: Crisis Core, and FFXII: Revenant Wings, are astoundingly terrible as well.
As is also apparent, both the best and worst games of this series have vast distances
of time between them (excluding FFVI and FFT) and often contain different
gameplay styles and systems (exactly like FFVI and FFT). So if it wasn't obvious yet, the golden age of Final Fantasy is undoubtedly a myth. This does, however, explain why Square Enix hasn’t been able to
produce another amazing Final Fantasy game in recent years; there is no single
game to look to that would be applicable in the modern era; there's no template for them to follow, no glory for them to chase after. The only consistency they can
glean is that the graphics have always been “cutting edge” (though several PS2 games
sure gave FFXIII’s textures a run for their money) and the music was always appropriately impactful.

Unfortunately, looking at FFXV’s most recent gameplay videos and trailers, the visuals appear to be the only things Square is getting right, as the combat is still floaty as hell relative to other action RPGs on the 360 and PS3. So, I’m not holding out much hope. Anyway, hopefully these extremely oversimplified explanations have demystified some of the hooplah surrounding this surprisingly middling franchise.

Unfortunately, looking at FFXV’s most recent gameplay videos and trailers, the visuals appear to be the only things Square is getting right, as the combat is still floaty as hell relative to other action RPGs on the 360 and PS3. So, I’m not holding out much hope. Anyway, hopefully these extremely oversimplified explanations have demystified some of the hooplah surrounding this surprisingly middling franchise.








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