RECAP: “Pulling Your Strings, Justice Is Done”
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| I was literally laughing for a solid minute |
The gang arrives at
Valleria Lake, taken aback by the soothing seaside atmosphere. They decide that
their first order of business should be to ask around the lakeside inn and find
the senile fisherman’s partner. The inn proprietor says the man is probably at
the south, pier and low-and-behold there he is. Olivier does something unspeakable to the man's ear to get his attention. The presumptuous fisherman then tells the gang that he saw a strange “couple” of ghosts leaving the lake at nightfall.
Schera and Joshua work out that the two probably didn’t want to be seen leaving, and will probably return at nightfall as well. So the group decides to rent a
room, split up, and spend the rest of the afternoon at the lake.
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| That's surprisingly eloquent of her |
Schera and Olivier get
drunk off their asses (much to the clown’s chagrin), Joshua cracks open a book
on the Hundred Years War, and Estelle decides to satisfy her long suppressed
passion for fishing. After catching nine surprisingly large fish (and a
spiteful pair of Holey Boots), Estelle stops fishing and decides to go check up
on Joshua, who is out staring at the water from the edge of a pier. The two
talk about their time growing up together and shed some light on why we
still received exposition on Joshua and Estelle in Rolent when they should have
already known each other for 5 freaking years Joshua is still somewhat of a
mystery to Estelle; she promised not to ask about his past. They eventually
conclude their illuminating conversation with another song from Joshua’s
harmonica and return to the inn to prepare for the stakeout.
Come nightfall,
Olivier is absolutely incapacitated, squiggly eyes and all, but Schera is
absolutely fine (thanks to her third liver), so the three bracers decide to watch the town entrance from
the second floor balcony of the inn. As if on cue Josette and Kyle enter the
village and start muttering about . The two then head over to the south pier. The
gang follows suit and hides behind a nearby fence so that they can eavesdrop on
their conversation. Josette mentions that their boss hasn’t been the same since
“he” showed up and is feeling antsy about their most recent escapades, but Kyle
tries to reassure her just as a ship with some suspicious characters who,
naturally, speak entirely in pronouns and vague language arrive to relay
some more info to the two.
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| Have my children <3 |
Estelle wants to
pounce on the gang of crooks, but Schera astutely infers that their airship
must be nearby and suggests disabling it, so that they can’t escape for a third
time. So, the bracers leave town, and luckily find the airship just outside of
Amberl tower (which because of the warning sign that Alba stupidly ignored
no one thought to look there). Unfortunately, the ship is surrounded by several
dozen Capua soldiers which are a few too many for three bracers to handle. As
the gang tries working out a plan, Olivier appears out of the darkness (yes he
managed to somehow stand up and follow the bracers when they left town) and
suggests that they stow away on the airship and deal with the Capua’s at their
hideout. This way the group theoretically has nowhere else to run to and can be
easily cornered. So they do just that and eventually arrive at the Capua
hideout.
Inside of the strange lair
(littered with unholy monsters for some reason) the gang snakes their way
through the mazelike corridors, eventually finding a jeweled ring and small
black book hidden inside of vacuum (trust me, this is important and
brilliant AND hilarious). They also find the passengers of
the Linde, minus
one Cassius Bright (of course -_-). The captain of the ship says informs the
increasingly irate Estelle that Cassius got off of the Linde, just before it
took off, so they didn’t have time to update the ledger before they were
kidnapped. Regardless of their personal frustrations, the gang orders the
hostages to sit tight and wait for them to finish off the Capuas. The group
continues to work their way through the hideout, finding an exit into the Nibel
Valley and eventually the Capua boss’ lair (though they don’t escort the
hostages out yet, for logically explained reasons).
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| Way to take one for the team? |
Inside they learn that
the Capua boss, Don (I shit you not), is an absolute sociopath, wields a
freaking canon like it’s made of Lego, and isn’t opposed to killing the
hostages or hurting his two siblings. Estelle and co. steps in, delivers some
more one-liners then beat the blue-haired asses off the Capuas. Oddly enough,
after the beating Don starts acting like a normal human being completely
oblivious to the crimes he committed. Before anyone can start figuring out
what’s what however, Kyle deploys yet another smoke bomb, as predicted, and the
three scamper off. But this time, their only exit is at the top of the hideout,
so the bracers chase after them as swiftly as they can. Alas, all of the other
bandits decide to band together for one last ditch attempt to stop the bracers.
It doesn’t work. At all.
Just as the gang
finally reaches the top of the fort, they are surprised to find that the military
has already apprehended the three Capuas and brought Nial and Dorothy along to
take pictures. Colonel Richard explains that he piggybacked off of your efforts
to locate the hideout and mobilize his forces. He also tries to convince
General Morgan that this is proof that the Bracers and military can work
together. Unable to argue with the evidence he scowls and retreats to their
ship. With a job well done and more mysteries abound, the group returns to the Bose
bracers guild to go over their progress.
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| You just keep laying out the yarn Falcom... |
At the guild, they
receive a message from Cassius (which was originally sent to Rolent and just now
delivered to Bose) saying that he won’t be home for a while and that the two
should perhaps try to travel and become Senior Bracers while he is away. They
also receive a package addressed to Cassius which at first they resist opening,
but Olivier tempts Estelle to do so anyway. Inside they find a cryptic letter
and equally mysterious black artifact that perplexingly seems as though it was
recently built. With mysteries mounting and no direction established, Joshua of
all people suggests that he and Estelle continue their journey across the kingdom
to become Senior Bracers in the hopes that they might simultaneously find
Cassius. Estelle happily complies. Later on, the young bracers bid Schera and
Olivier goodbye as they head back to Rolent and prepare to say there farewells
to Bose as well.
Contextually Brilliant
The conversation between Estelle and Joshua at Lake Valleria
was one of the most brilliant moments I’ve seen in this game thus far. Throughout
my time in Rolent I was deeply appreciative of Falcom’s use of NPCs as a
delivery system for exposition & character establishment. However, I was also
actively trying to suspend my disbelief that the background info they shared
should already have been known by the characters. So, I was impressed both by how natural this conversation emerged as well as the way it directly addressed my suspension of disbelief.
Joshua is looking out at a sunset on a pier. Estelle notices
that he has put down his book, implying
that he is not merely staring, but thinking about something. She tries to ask him about it, but he deflects with a polite comment. She catches him doing this because a.) she has asked him to be more forthcoming twice during the game and b.) she has lived with him for 5 years. He then spills that he doesn’t understand why she hasn’t asked him about his past yet. Considering that the last book he was reading was titled “The Hundred Days War,” and that thus far we’ve journeyed through a handful of towns all providing more background info on this ominous war, it would also follow that his mysterious past is linked with the war in some way.
that he is not merely staring, but thinking about something. She tries to ask him about it, but he deflects with a polite comment. She catches him doing this because a.) she has asked him to be more forthcoming twice during the game and b.) she has lived with him for 5 years. He then spills that he doesn’t understand why she hasn’t asked him about his past yet. Considering that the last book he was reading was titled “The Hundred Days War,” and that thus far we’ve journeyed through a handful of towns all providing more background info on this ominous war, it would also follow that his mysterious past is linked with the war in some way.
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| Which also highlights that she has noticed his deflections as well |
Of course it, also follows that Estelle’s promise not to question him is an excuse to have some sort of big reveal that shocks everyone later down the road. But, considering how neatly Falcom has woven this acceptance of secrets into Estelle’s backstory with Cassius’ own wealth of secrets and evasive attitude, it all ends up feeling like a natural extension of her particular upbringing. Collectively, I’m just reveling in the irony that the slack I thought I was cutting the game was actually part of a major plot point. Again, it’s just more evidence of how poorly conceived so many JRPGs are.
Now, for
this session I actually ended up replaying the entirety of Act 1 after learning
that I skipped Chapter 3 of the Carnellia book series (more on this several entries
from now). This slightly annoying and extremely time consuming little foray boldly highlighted the importance of paying
attention to NPC dialogue, which I’ll coincidentally be expanding upon in the next
update. So, in the meantime, here’s some more snarky empty chest text. No, they
haven’t stopped, nor repeated a single line of text yet, and it’s kind of amazing.







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