There were a number of things I wanted to post today (and
yesterday for that matter), but over the past couple of months, a recurrent
malignant thought flared up again and re-seized control of my mind. Over the
years I’d gotten adept at simply suppressing the thought and getting on with my
life like most other “responsible” adults, but at this particular point in time,
it is actively inhibiting my ability to construct arguments and form cohesive
ideas. So direct confrontation seems necessary to get my head back in order assuming
that’s even possible.
It should come as no surprise to...well, anyone really, but I
am not a public person. I don’t talk about myself or my history with other
people. I haven’t written about anything other than video games or things
related to them here. And, I’ve never posted any personal information,
interests, or even my real name on this blog before (nor have I made them
easily discernable). However, this isn’t because I hold my personal life up as some
supernatural sacred cow that Must Be Protected™. Rather, I just don’t think
it’s interesting, or worth reading about for anyone other than myself (defeating
the point of publishing it in a public forum). So, it may come as somewhat of a
surprise to long-time readers that, contrary to the laser-focused content of
this blog, I do not have a job/“career” (whatever that means) in the gaming
industry and have zero interest in getting one.
I don’t think I’ve ever explicitly stated it before and
am too lazy to dig through the archive, but in case I haven’t, this blog is
not just a portfolio, but my outlet. I have very few friends who play video
games and none who are interested in talking about games from a structural or
philosophical perspective. So with no one to help me empty or calcify the ideas
I’ve accumulated over the decades, I turned my thoughts into writing and placed
them somewhere outside of myself so that they can stop eating away at me. However,
after four and some change years, I can finally see an end to this purging
process (30-40 more entries to go), and thus need to start considering an exit
strategy for this blog that falls more in line with whatever non-gaming related
career I ultimately end up pursuing. But why NOT gaming? Why turn away from something I clearly have a profound
interest in?
Well, it’s partially a matter of history. All my life I’ve
wandered from school to school, house to house, clique to clique; never forming
any real attachments to things, places, or people; never finding a real home. Video games, however, have been
one of the only constants throughout my tumultuous existence, and would thus
appear to be a rewarding avenue for me to both pursue and excel in. But, based
on my nomadic upbringing, the lack of financial security in the hits-driven
industry is an unfathomably powerful
deterrent for me. I want, no, I need
a solid foundation for my life, and refuse to subsist in the same soul-rending
circumstances that far too many industry members continue to endure.
Personal disdain aside however, I also don’t think that any
job in the industry would instill me with catharsis, which is the quintessence
of my cancerous problem. It’s not that I feel “empty” as that implies that
there is a lack of something in my life; a space that needs to be filled. It’s
more like I’m a rock floating through space, not moving towards anything in
particular, but gradually eroding with the passage of time. But, I don’t want to
be a rock. I need a goal; some far off carrot pie-in-the-sky dream to chase
after; something that would grant me lasting catharsis; something I can spend
years, decades even, working towards with the work itself being a reward. But
wait! Before you hit that back key (I can hear the groan through time and technology),
know that I have given this a lot of
thought and already discerned that the common solutions of sex, fame, and
fortune do not apply for me, all of which probably warrant some form of
explanation. BUT, it’s a quarter to midnight and I ain’t got time for this
shit am sleepy, so I’ll be concise:
Fortune – I’m philosophically opposed to accumulating
capital for capital’s sake. I’m extremely far to the Left (or at least by the US’s
increasingly BS standards) and capitalism has never appealed to me.
Fame – It's a similar deal, though it could more simply be explained
by my perplexing acquisition of Jantelagen. I’m not a particularly competitive
person (nor do I think much of confrontational individuals), and fame just seems like another way for people to lie to
themselves that their existence is anything other than cosmically insignificant.
Sex/Love – I can’t think of a short answer here…I recognized several years ago that my concatenation of interests has isolated me ideologically (and often physically) from people within
my generation and many outside of it, meaning that despite the truly astonishing number of spectacular women
I’ve had the fortune of becoming acquainted with over these past few years, I flatly do not believe that there are any
fish in the sea for me. And I’m okay with this. I’ve had more than a few years
to both make and accept this observation, so it usually only crosses my mind
when I notice that a person was expecting me to flirt ((or worse, flirted
without me noticing) which is always awkward no matter how smooth you think you
are).
So with these earthly aspirations off the table, the only
common raison d’ĂȘtre left is fulfillment through labor/creation, to which we’ve
already established that video games are not an option. Alas, my current occupational trajectory (teaching) doesn’t
seem like it will realize this goal entirely either, which is probably why my subconscious conjured this thought back from the nether saying, "hey, what the fuck are we gonna do?" And really, I don't have a solid answer yet. I've traveled too far down my career path to completely turn back now, nor would I even if I had the power to do so. But, I'm still going through my days as if I'm asleep; comfortably constrained by the blankets and bed sheets I've laid upon myself, but conscious to the fact that I am still asleep and incapable of motion. Just as I've always conquered actual sleep paralysis however, the only answers I see are to either become unconscious and accept the sleep, or move and chase after something else. Of which, I choose the latter, though I have yet to figure out what that "something" is. Oh god, I just realized that I could accurately summarize this entire blog post with the U2 song ISHFWILF. That's it. I'm done. This post is fucked. Thanks for reading.
You want video games to be better than they are. It seems that to do something about that you either have to get involved in their design (which would probably involve demonstrating that better games would make more money) or move on to something else.
ReplyDeleteYou are thoughtful, observant, analytical, techie, and good at seeing the bigger picture. It seems like you should be working for Apple, Google, or some Silicon Valley startup.
Thank you for the kind words. I was also considering working for some startup company. I'll keep my eyes wide and ear to the ground.
DeleteWith respect to videogames, unfortunately, history has shown that improved quality doesn't necessarily lead to better sales. Most recently, the runaway success of "Destiny," a game that even critics have recognized as being mediocre, has demonstrated this sad reality of marketting power and complacent consumers.
However, the lasting popularity of Minecraft, Terraria, and other games center on player created content, suggests that people want games that let them design their own worlds and or give them greater agency. And since the aforementioned releases are basically glorified lego kits, a game that would afford players similar freedoms, but with a more concrete or compelling contextual structure to support it would probably fare even better. Hmm, perhaps it's time to dust off my programming books.
HYFWYALF?
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