RECAP: But I Don’t Wanna Go to School!
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| You're a sick man Vogt. Don't ever change. |
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| Oh, that was YOUR asshole face! |
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| At least he's honest... |
That night at Estelle,
Kloe, and Jill’s dorm Estelle notices that Jill and Kloe are surprisingly close
which makes her a bit jealous. Jill and Kloe both astutely point out that
Estelle has Joshua, the former going so far as to say she’s in denial for
thinking that they’re just like brother and sister. Kloe however, apologizes
for Jill’s teasing just as Estelle seems to be considering Jill’s words.
Exhaustion finally begins to set in and the girls go to sleep.
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| The jury's still out on whether they were actually ready |
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| Downright FABULOUS |
Finally, the day before the festival, Estelle and Kloe finish up one last rehearsal, overjoyed that they finally got through it without making a single mistake. The girls exchange a few words about their hopes for the play before Kloe sheds some more light on how she met the matron ten years ago during the Hundred Days War. The conversation moves onto the subject of Joshua and how he never shares about his life before meeting Estelle, which leads both girls to feel a bit down. Kloe then adds that the two probably should’ve switched roles in the play as it ends with her kissing Joshua, though Estelle (a little too adamantly) denies that there’s any romantic connection between them. Before things get anymore awkward, Joshua and Hans walk in and tell the girls to pick up Jill at the Dean’s office and rendevous in the cafeteria.
Not wanting to look
like circus performers, the girls get changed and, after helping some of the
other folks prepare for the festival, stop by the Dean’s office. Jill seems to
be up to something, but they don’t press her and head for the cafeteria. There
they find Joshua and an affable Hans who suggests that they all share a last
meal together before the big day.
Mayhaps This Ship Truly Will Sail
So much happened during this one session that I’m actually splitting it into three parts (partially because of the aforementioned dearth of combat, and also because I had a hard time stopping after "certain events" in the next update). I know,
it’s crazy. That aside, what struck me most about this
session was the way that
Falcom knit the developing relationships between characters so tightly into the
drama of the narrative. As someone who has played a lot of RPGs over the years,
I don’t think I’ve ever seen a character admit the error of their ways in a
non-plot significant context that wasn’t just played for laughs. So to see
Orvid do so sincerely and during a sidequest of all places really stood out to
me and actually conferred some anticipation to see him again. Even outside of
the NPCs though (which are still amazing, of course), Estelle’s reevaluation of
her feelings for Joshua was quite the curveball as well.
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| As do I *salutes* |
I remarked a few entries ago that Estelle has the
characteristic naivety of a sixteen-year-old girl. However, with the way the
game had been bluntly attempting to ship her and Joshua, in addition to Estelle’s
constant spoiling of every potentially romantic scene between the two, it
appeared that the developers were looking to make some sort of commentary on traditional
relationships and thus were deliberately trying to be subversive. Hell, Jill’s comment
this session about “ending sexual discrimination,” despite being somewhat
humorous, was exactly that. But,
Estelle taking a step back and thinking about all the shipping thus far, is still
consistent with her character (read: being a bit slow in the feelings department), and adds another layer to the plot that was frankly absent before: budding romance.
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| It's nice to know that some of those "weirdos" in high school haunted other people's lives as well. |
I suppose this was decision was made to more closely bind the player to
Estelle’s point of view, though I must say that the fact that there even appears to be something going on in each
character’s head is disappointingly refreshing by comparison to the majority of
other role-playing games I’ve finished. Generally speaking, characters in RPGs
enter the party for precisely one story beat/arc, and afterwards they stick with
the protagonist for some poorly justified excuse to have more combat variety,
never to be heard from again. And while today, games have gotten a bit better about
giving the other characters some lines of dialogue after they’ve served their
purpose, many (like Dragon Age:
Inquisition (I swear, one of these days I'll stop ragging on it)) still haven’t fully grasped that creating characters solely to
“plug a gap” in the gameplay/story is stupid.
Lastly, I should also highlight just how exceptionally well
put together the in-game montage of
Estelle and Joshua’s student life is. There’s
no dialogue during the sequence, just narration every few scenes. However,
everything in each scene, from Estelle’s poor performance in the classroom to
growing connections the bracers make with the student council members is
immediately discernable through the amusing actions of the sprites. This
sequence is understandably brief, though it’s definitely in my top 5 favorite moments in the game thus far. As I’ve already said half a dozen times before in almost a dozen different ways,
this game is RPGs done right.
*I also happened to skip over (in a single sentence) about a
half-hour’s worth of sidequests involving finishing up last minute preparations
for the festival. None of it seems to have any lasting impact on the game (though the dialogue was still undeniably entertaining), but one of these sidequests took me to an old part of the school’s campus that had
treasure chests in it. And yes, they are still delightfully snarky.*










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